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I played this game on my stream (link below for those interested) and it was well received. The world building is the right mix of inspiring without being too prescriptive or detailed. It gives you a few simple poetic paragraphs that largely leave you to interpret their meaning (e.g., what even is a void sorcerer? etc.)

The mechanics took me a bit to wrap my head around. However, to the creator's credit, they have a detailed demonstration each round of play that is quite helpful. There were some areas I might have wanted confirmation on--such as whether your hand persists from round to round until it breaks or hits 21--but when I thought about it, I could reason out the proper interpretation. 

It has shades of "Balatro" in that it is a traditional card game fused with later card game ideas--like special abilities tied to suits. The game cycle gives meaningful prompts that are results of both random chance and deliberate strategy. These events tie well to the journalling aspects of the game. 

It's not so challenging a game I would say it works perfectly fine without the RP elements, but it is a meatier set of mechanics than I expected and I appreciated that. 

I recommend it! It's a good price, for good art, made by actual people, and straddles its genre lines well. 

(P.S. Stream linked below for those that want to see a rough rundown of play)

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Thanks so much for checking out and playing my game! I just watched the stream and it was so fun! I loved the story crafting throughout that you did and final story was amazing!

From what I could tell, I think you got the majority of the rules correct while playing. One thing I noticed: during the Cast phase, you only add cards to the Guard hands when their total is below 17. And you never have to add a card to your own hand during the Cast phase.

I really appreciate you spending time with my game!

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Thank you for watching! 


Oh! Good to know. If I run it again (and I probably will to finish the story at some point) I'll clarify the rules.