I played this game on my stream (link below for those interested) and it was well received. The world building is the right mix of inspiring without being too prescriptive or detailed. It gives you a few simple poetic paragraphs that largely leave you to interpret their meaning (e.g., what even is a void sorcerer? etc.)
The mechanics took me a bit to wrap my head around. However, to the creator's credit, they have a detailed demonstration each round of play that is quite helpful. There were some areas I might have wanted confirmation on--such as whether your hand persists from round to round until it breaks or hits 21--but when I thought about it, I could reason out the proper interpretation.
It has shades of "Balatro" in that it is a traditional card game fused with later card game ideas--like special abilities tied to suits. The game cycle gives meaningful prompts that are results of both random chance and deliberate strategy. These events tie well to the journalling aspects of the game.
It's not so challenging a game I would say it works perfectly fine without the RP elements, but it is a meatier set of mechanics than I expected and I appreciated that.
I recommend it! It's a good price, for good art, made by actual people, and straddles its genre lines well.
(P.S. Stream linked below for those that want to see a rough rundown of play)