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Hi! Writer here, just adding some extra info!

So for the choices, as previously mentioned, we couldn't add it in due to time constraints, so narratively it instead serves a purpose of choosing who lives a comfortable life. In the future we'd like go add more feedback, however, narratively we also felt that the thematic choice of "your choices don't matter when the world is to burn" was another avenue to explore. I wish I'd put more emphasis on that, but alas, another time!


Thank you so much for your feedback, we're extremely grateful!

"Your choices don't matter when the world is to burn" : This nihilistic approach can be so interesting too, but I am sure it's not at all easy to pull something like that off without making things too frustrating for the players, but can be very interesting if well-executed.  And I completely understand about the time constraints - good luck to you guys in taking this further,  it looks so promising so far!

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I agree! If we had more time, I'm sure we could've figured it out! But the nature of Game Jams are difficult, but that's the fun! Thank you so much for your honest criticism!!!