Rationale - the title suits the gameplay experience - what is the rationale behind choosing to give or refuse rations? Making such a judgement is never easy. Detailed world-building, sharp and distinct character design, vivid personalities: it's all well done.
I played till what I felt was a significant extent, and I don't know if I missed it, but I couldn't really get a lot of informed feedback; there did not seem to a visual depiction of external parameters that keeps shifting according to our choices, and a tangible representation of exactly how limited the rations are. What happens if I say 'Yes' to everyone? It's quite possible it's because I didn't play it enough, though. Since the characters are recurring, maybe the previous choices I made with regard to them reflect their current behavior and demeanor?
Either way: it's such good efforts, your group seems to have build a whole universe!