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I love that you use the jam to build on some area of your skillset, I'm very much the same. This time I was focussing on components and composition for behaviours. You've tackled shaders and made great use of them for this entry. The game itself is missing very little, the enemies move in nice motions and the overwhelming hail of bullets keeps you focused and engaged. The sprites are nicely drawn and fit well with the general aesthetic, although varying the bullets colours could have added more visual interest. Particle effects on explosions are nice, but I think enemies need a sound effect on death to help reward the player. The music is a good tempo and helps the game along.

The only real complaint I had was having to hold down the mouse button continuously, that got tiring after a while I would have like the ship to move with the mouse all the time.

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Thank you for the detailed response and really appreciate the feedback.

Agree with the missing sound effect for killing the enemies... not sure how I missed that actually.

Regarding the movement, this is intended to be brought over to the mobile where mouse does not exist so did not think about it, but agree that having a keyboard button to switch follow on/off and another to activate the flash would be good additions for web.

Edit: Glad to see others are using these jams to improve their skills as well, makes me feel better when I focus on learning opposed to polish.

and that makes sense. Not easy to make working controls for mobile and desktop