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This is fun take on the bullet hell, admittedly, giving bullet hell to your enemies. While I had a blast playing, a couple of design points could be taken into consideration: The rerun of the same small enemies and gradually increasing in difficulty got tedious as you were just waiting for something difficult to come along. A better solution would have been to scale the enemies with your DPS and give a kill counter target per round. This was a game over would be meaningful and you would have been the result of your own choices in the shop (consequences). I really enjoyed this and look forward to what you make next!

Thank you so much for your detailed reply and very helpful suggestions!

I have been thinking about making the game a level-design like game instead of a end-less wave game, so the repetition part could be skiped. Probably more randomness and changing in every replay will give the game some better new feelings.

Thank you so much for your suggestions again! They are really thoughtful and helpful!