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alpapa

11
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3
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A member registered Aug 30, 2023 · View creator page →

Creator of

Recent community posts

So every kill of enemy, there's a display of their name a occupation? How did you do that without AI? Did you pregenerate a long list of names/occupation combinations? That's very interesting and makes me think that all the enemies have their lives...and killed by us.

Very fantastic arts and music combination. The feeling is very consistent and speed of the flight is great. The design of those health/bullets are really game saver and give player very strong feedback when they are at risk of lose all lives.

All in all, I like the feeling of the game a lot! Very nice work!

Hi, Jax! Thanks for your feedback at the battleship. Your game really gave me a lesson and idea about how to combine the level-progression and the upgrades/resources player got from the game.  From the level idea, the player will encounter different enemies, more challenges and new stuffs every level, and this will build a good loop of the game. Your game did a great job here!

Thank you so much for your detailed reply and very helpful suggestions!

I have been thinking about making the game a level-design like game instead of a end-less wave game, so the repetition part could be skiped. Probably more randomness and changing in every replay will give the game some better new feelings.

Thank you so much for your suggestions again! They are really thoughtful and helpful!

Really cool and interesting game! I liked it very much! Visual effect and sound are very amazing. Good job.

Hope there could be some upgrades/ways to make my plane stronger, seeing it getting slower and slower really breaks my heart...

The dogfighting feeling is great! Thank you!

This is a very interesting game, and the visual/sound effect is really cool. The downgrade system is interesting, but also frustrating. Really hope there could be some upgrades that could boost the play experience while facing harder enemies...e.g. provide a postivie upgrade + a negative ugprade combination for users to choose, which will make the game harder, but more fun.

The control feeling is very good!

This is a truly interesting game and very detailed and thoughtful tutorial session. But still the game mech seems too hard for me. If we can just place the soldiers to the right place, and let them auto aim and fire that will be much easier to play and we can focus more on the strategy instead of control.

BTW, didn't thought that water cannot pass bullets for me...

Nice music and art!

The moving feeling of the boat is great! Nice graphics and music/sound. The idea of catching monsters instead of killing them is very nice! But I was hoping there's more rewards if I catch them instead of killing them.

During the boss battle didn't see lifebar is a challenging since I don't know if I did the right thing...

Hi, nice idea about the reflecting bullets!
I had a hard time go to the full-screen mode, and there's always some part of the screen is hiding..is there something I can do to make the game in full-screen?

Nice game! The enemy AI is very interesting and fun! Firing will cause health damage is a little bit weird, and I firstly saw % increasing and I thought that was experience increase and I could level-up...

Thank you so much for your suggestions! These are very good points, and I will pay attention to them during next development~

Thank you for your suggestion! I think the control might be better on the mobile device or handlers. Or a/d for turning left/right instead of aiming left/right.