Fun traditional horizontal shooter. The graphics and sounds are really good, some lighting effects on the spells could have been good - give them a magical look. I didn’t notice anything to do with the theme of “consequences”, but I probably missed it. Like others have mentioned, the HP on these enemies were a bit too high, or the fireball didn’t deal enough to feel like it was a high damage spell. This is a great entry, great work!
Viewing post in Cauldron Of Chaos jam comments
The fireball causes tick damage. However it is planned to have a power up if you can fulfill a certain requirement in a time frame which will power up the characters abilities for a short time and make the fireball have that pop you expect. I did add subtle particles to the spells, but I will definitely look into lighting effects.