Thank you so much! Thank you for that feedback - especially in my interactive fiction where words are almost everything, I should have given readability the most priority, you raise a good point. Feel free to be critical, I would appreciate that!
And yes, in the beginning - and you might actually relate to how psychological this is - I wanted to give the player the agency to traverse through the boy's mind, as we are a figment of the boy's imagination, we are part of the boy - so in that sense we can explore the mind. The beginning it's all lighthearted, we are surrounded by absurd-looking sea-creatures that are remnants of his father's storytelling, but as we go deeper and deeper, we reach a part that's blocked. Then you discover the boy was in denial all along. Ah, and all this will have to be handled very sensitively too, this is trauma I'm trying to represent experientially. But yeah, none of that happened.
Maybe I'll do it sometime in the future, I am so severely lacking in the coding department at the moment. But I am also so detached - I might forget about this altogether! Maybe someday?
What about you? Will you be working on your game more?