Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Sleepy

20
Posts
1
Topics
4
Followers
4
Following
A member registered Apr 11, 2022 · View creator page →

Creator of

Recent community posts

The story was very cool. I think the tone was good and even liked the short time limit, it contributed well to the desperation that I think you were trying to communicate. The only issue I had was that I wasn't able to find out what I was supposed to do. Idk if it was a bug, or just not exploring enough but I just ended up dying over and over with no real idea of what I needed to do to get to the end.

I want to see you try to make a smaller game for the next jam, doing a small project and getting it done is a much better experience than starting a bigger project.

Scoping a project is hard, I still let my eyes get much bigger than my stomach for these jams, but what I have learned is that getting small stuff done gives you building blocks of code and concepts that you can re-use later.

(1 edit)

I like the concept, and it leaves a lot of room for expansion, and exploration. 


My suggestions would be

  • Make smaller levels and use those levels to explore the abilities one at a time. Not only will this allow players to become more masterful with each ability, it will allow you to design puzzles which rely on the player knowing exactly how these things work.
  • Make the effects more dramatic. I understand the way the breeze is intended to be used, but it feels underwhelming. Instead consider a golf club like effect where you can control the force that you apply. It again allows players to experiment with the ability in a more robust way.

I really think you should put another week of work into this if you have time and see where it goes, there's real potential here.

Camera rotation was planned initially as a mechanic but I just didn't get around to it.

Yeah lol I'm not 100% sure it is possible I did it once but I don't remember if I myself cheesed it.

Yeah it was supposed to, I just didn't realize it was broken in that build lol. Glad you enjoyed it!

I really enjoyed it,  the art and audio and theming overall is just incredibly strong. The dialogue is really touching. I wish there was a bit more to do, but a really strong contender overall and a genuinely touching experience.

I enjoyed myself, but i think there's a bit to be desired in some places. There's something going on with the hitbox on the sword or the enemies I couldn't kill a single one. The spherical gravity though is really cool, I think with a bit more work and a bit more variety in weapons/enemies this could be pretty cool.

Yeah I'm with Connor here, a little bit of polish could've really pushed this game over the top. the models are great, the theming is strong and the gameplay is simple but solid.

this game left a little bit to be desired, i could only find one rock within my 02 range. the environment looked cool but i think it needed a bit more tuning.

Nice, this looks great

Movement feels good, my suggestions would be to make the level smaller (i never found a single weight), and make the hazards more recognizable. 

Love the aesthetics, game controls were fun, it feels like you had a clear idea from the beginning to the end.

Glad you liked it!

I'm not sure why the right click isn't working for you, however the I believe the L. Shift Also opens the book.

I'll get right on it!

There are 8 people on our team and we'll all play and rate any game you want us to. So long as you rate ours too,

Check out Sealing of the First God our bullet hell which requires the player to use the spoken word to seal away ancient foes.

Hi y'all artist for this game here.
For some reason the downloadable for the windows build of the game appears as a 0 byte download. Don't be dismayed it still works.

Hi there, Artist who worked on the game here, that seems to be an issue with itch rather than the file, the download has still been working for folks. Maybe try it anyway?