Hello! ๐
Overall: โจ Great visuals and animations for a pixel game. Great job on the submission!
Fun: ๐ The powerups with ups and downs were a great use of the theme, and my team had a similar approach. The gameplay was engaging, with a well-balanced difficulty curve. However, the hitboxes felt a bit unforgiving.
Visual: ๐จ The lighting was great, but the shadows were a bit odd. The enemies could use some death animations and death sounds. The mysterious background dripping noise was perfect for the setting.
Audio: ๐ถ The boss music was a bit off for the setting, and it would be better if the sound died down slowly instead of cutting off abruptly. Overall, the audio was fitting, but adding more sound effects for enemies would enhance the experience.
Theme: ๐ The theme with powerups having ups and downs was implemented well and added depth to the gameplay.
Other feedback: The three-shot powerup was hard to use during boss fights because I couldn't get close enough to the boss to hit with more than one projectile. Great job on making deaths not permanently restart the game, allowing players to experience more of the content. When the player dies, enemies should stop attacking and dragging the dead player. I encountered a bug where enemies would push my dead body into the wall, leading to all enemies (like 50+ that I gathered) being stuck there after I respawned.
Great job on the enemy and boss variety! ๐