Play game
Dungueon Hell's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Visual | #41 | 4.111 | 4.111 |
Theme | #55 | 3.444 | 3.444 |
Overall | #61 | 3.556 | 3.556 |
Fun | #78 | 3.444 | 3.444 |
Audio | #85 | 3.333 | 3.333 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Are you using any third party assets?
Asset store: PixelFantasy Mirror Tile sets: https://snowhex.itch.io/dungeon-gathering https://snowhex.itch.io/dungeon-gathering-fire-zone-expansion sonidos menu: Freesound.org Asset store: PixelFantasy Mirror Tile sets: https://snowhex.itch.io/dungeon-gathering https://snowhex.itch.io/dungeon-gathering-fire-zone-expansion sonidos menu: Freesound.org
Are you using any AI generated assets?
music: Suno AI Images:IA Dall-e
Did you use BulletFury?
Yes
Leave a comment
Log in with itch.io to leave a comment.
Comments
Hello! ๐
Overall: โจ Great visuals and animations for a pixel game. Great job on the submission!
Fun: ๐ The powerups with ups and downs were a great use of the theme, and my team had a similar approach. The gameplay was engaging, with a well-balanced difficulty curve. However, the hitboxes felt a bit unforgiving.
Visual: ๐จ The lighting was great, but the shadows were a bit odd. The enemies could use some death animations and death sounds. The mysterious background dripping noise was perfect for the setting.
Audio: ๐ถ The boss music was a bit off for the setting, and it would be better if the sound died down slowly instead of cutting off abruptly. Overall, the audio was fitting, but adding more sound effects for enemies would enhance the experience.
Theme: ๐ The theme with powerups having ups and downs was implemented well and added depth to the gameplay.
Other feedback: The three-shot powerup was hard to use during boss fights because I couldn't get close enough to the boss to hit with more than one projectile. Great job on making deaths not permanently restart the game, allowing players to experience more of the content. When the player dies, enemies should stop attacking and dragging the dead player. I encountered a bug where enemies would push my dead body into the wall, leading to all enemies (like 50+ that I gathered) being stuck there after I respawned.
Great job on the enemy and boss variety! ๐
Thank you very much for your feedback, we had many of the things you mentioned in mind and we wanted to fix them but time was our enemy, but in general I am happy with the game, thank you very much.
A very cute aesthetic. The powerups were a bit lack luster, especially with how short of a time the spread lasts. The boss music was good, but a bit of music/ambience throughout the levels would have been a bonus. I also felt that every enemy was a bit too sponge-y, at least for my tastes.
Thank you very much for commenting, I will take your recommendations into account.
Great visuals and sounds. Levels are bit big :D
Thank you very much for commenting, I hope you liked the game and the maps were a little big, just as it has a multiplayer, the map changes a little.
Music is amazing. All bosses have their own unique boss theme song is something I never thought I will find in a 9 days game jam.
The gameplay is also really really fun. I didn't really collected buffs in time because I was just running for my life most of the times.
The stage 1 boss was super hard for me - especially its phase 2 was harder than Elden Ring :D :D but luckily the HP wasn't reset so I could grind it down.
About stage2:
https://drive.google.com/file/d/1_yxvr2VCc_GULk5XG9r0OsU-0QdJ2Dhh/view?usp=shari...
This screenshot tells everything :D :D
Thank you very much for your comment, I hope you enjoyed the game, if it is true that there are enemies with too much life, it is a lack of time :(
The buffs are an interesting twist, I just wish I could see on the screen which buffs I had active. Also I think the monsters have too much health.
Thank you very much for your feedback, the truth is about the powers on the screen we had planned to do it but time won us over, I hope you liked it in general
Well I might have 100CCed the game ;), yet maybe I actually didn't, I'm quite confident I 1000CCed it. This game is brutal.
The game is fun. I think the bosses look a bit too low-rez but the small enemies look pretty good. The boss tunes are catchy and the game plays well, I like the roster of upgrades, getting invicible with inverted commands is cool. The boss bullet patterns are both nice to look at and fun to deal with, although I can't say I really managed to with the other enemies on their side.
My main caveat is that I thought the hps of the small enemies near the end especially and of the boss to some extent were far too high. On more minor details, I think the lack of sound feedback when hitting an enemy leads to the game being less snappy that it should. I also got a bug during the last boss fight where the enemies (except for the boss, it did shoot) would not shoot anymore.
Overall it's a cool entry, thanks for sharing.
Thank you very much for your feedback on the game, we appreciate that in general you liked it, the comments you make are things that we took into account in the development but time was our worst enemy
The concept that the life you pick gives you a different upgrade and a downgrade is really interesting
Thank you very much, this is what happened to us based on the theme, I hope you liked the game a lot
looks super cool but the download isn't working for me :(
It worked for me :o