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(1 edit) (+2)

Hello! ๐Ÿ‘‹

Overall: โœจ Neat background and engaging gameplay. Great job on the submission!

Fun: ๐ŸŽ‰ I loved the ability to recharge the ammo on the panels, though the gun felt pretty overpowered. The portal-style puzzles were a fun addition, but getting stuck sometimes (portaling to the wrong place) required a restart.

Visual: ๐ŸŽจ The graphics were a bit off with the UI style, but the UI felt clean overall. The enemies could use some death animations to add more polish.

Audio: ๐ŸŽถ The music was fitting for the space theme and enhanced the overall experience.

Theme: ๐Ÿ“š The overheat mechanic for bullet recharge was interesting. Was that part of your theme implementation? The theme wasn't entirely clear to me.

Other feedback: Scene transitions felt smooth. Once I started shooting the electric balls, I wasn't able to stop, I'm not sure if that was intentional. More bullets would enhance the true bullet hell experience. Loved the portal-style puzzles.

Great job overall! ๐Ÿ‘

Thanks for playing and for the feedback! Regarding the the overheating, this was our "consequence" in action. We wanted the player to constsntly juggle the intentional choices they were making, be that either deciding to block enemy bullets with a punch, teleport, or becoming stationary while building power through standing on a power pad. Additionally the shooting was intentionally done to not allow the player to move while shooting and to completely "dump" all their stored power. This was designed so the player could make safer plays by shooting with lower amounts of power, but would be much more effective (and a much higher risk to the player) to shoot with a higher amount of energy. We really wanted the player to juggle their power storage in relation to their actions and gameplay style. Thanks again!