Thanks, really glad you liked it! The energy juggling was interesting to develop and was being constantly adjusted up until the last few hours. I think it ended up pretty balanced all things considered.
Spronkles
Creator of
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Thanks for playing and for the feedback! Regarding the the overheating, this was our "consequence" in action. We wanted the player to constsntly juggle the intentional choices they were making, be that either deciding to block enemy bullets with a punch, teleport, or becoming stationary while building power through standing on a power pad. Additionally the shooting was intentionally done to not allow the player to move while shooting and to completely "dump" all their stored power. This was designed so the player could make safer plays by shooting with lower amounts of power, but would be much more effective (and a much higher risk to the player) to shoot with a higher amount of energy. We really wanted the player to juggle their power storage in relation to their actions and gameplay style. Thanks again!