Cool ideas here that doesn't overstay its welcome. Does a good job of communicating what the player should be doing.
The only real issue I had was the beginning part felt slow and repetitive after you fail a few times. You spend a lot of time waiting on the planet rotation. Also, I ran into a bug where jumping on the enemy didn't kill it, I kind of just rode on top of it.
The cutscene with the void encroaching on you is really cool as well.