Thank you!
...kaiec.
Creator of
Recent community posts
Cool concept. The tutorial was very helpful to understand the mechanics, otherwise, it is probably hard to understand how it works.
I like simple voice acting, for more variety just use different sounds randomly and vary pitch and tempo on them to get even more variations. I did this in my game with my kids and their friends, they had a lot of fun doing some voice lines and I just added randomness to make it sound funny :-)
Just beautiful, well done! It is a great example, how even very little interactivity in the sense of meaningful decisions can already lead to a strong immersion into the story. Pure art! Sure, some egdes of the story and the implementation are still rough, but this is only a jam version, a great starting point to go deeper if you want to. Personally, I felt very disconnected in the beginning from Gabriel, and I was not sure if it is intended. For me this added a whole other layer to the story, just as it should be for good art, it is in the eye of the beholder.
Thank you for the detailed review. You are right, you need to wait for an elevated place to be at the right location. It is meant to be the home sign, but it turned out that the NPC can be used as well :-)
All three planets are more or less only place holders, I ran out of time before I could create more fun levels.
Ok, I tested again. First of all I was mistaken, it was Firefox, not Chrome. In Firefox, the game starts in a bigger window and then the gameplay is hanging. Same for full screen. In Chrome there is no separate window and no full screen option and the game runs well. Same in Firefox if you reduce the window size.
When the game runs, it is actually a fun rage platformer, well done! :-)
This is a really strong foundation for a bigger game. Right now, the pirates are too many and too “unmotivated”, I mean, why are there pirates like these who attack you basically Kamikaze style? As the station is damaged, maybe you could just defend asteroids from hitting the station (basically including part of the original asteroids mechanics) and let pirates be a more sophisticated thing, harder to kill, but only on rare occasions.