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Kai Eckert

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A member registered Feb 01, 2021 · View creator page →

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Thank you! Yeah, the slime definitely needs some more work :-D

Very interesting concept and exciting to play. My really only concern are the controls, the jumping feels so uncontrollable. You can get used to it, but at the beginning, it was really hard.

Very original mechanic, fun to play, great graphics. It gets hard pretty fast, I lost patience at the level where your can fall on the trampoline and get shot to the upper right where I constantly died. Would love to see more levels with this mechanic and a slower learning progression.

Just beautiful, well done! It is a great example, how even very little interactivity in the sense of meaningful decisions can already lead to a strong immersion into the story. Pure art! Sure, some egdes of the story and the implementation are still rough, but this is only a jam version, a great starting point to go deeper if you want to. Personally, I felt very disconnected in the beginning from Gabriel, and I was not sure if it is intended. For me this added a whole other layer to the story, just as it should be for good art, it is in the eye of the beholder.

Thanks!

Thank you. You are right, the level design is very basic as I did not have the time to work more on them. The slime was also rushed, there is probably a much smarter and more stable solution, I just slapped on collision shapes until it mostly worked ;-)

Thank you for the detailed review. You are right, you need to wait for an elevated place to be at the right location. It is meant to be the home sign, but it turned out that the NPC can be used as well :-)

All three planets are more or less only place holders, I ran out of time before I could create more fun levels.

Very satisfying game play. It gets a bit repetitive after some time, weapon upgrades and more variability would be great for an after jam extension. Awesome graphics, worked really well in HTML5, too.

Ok, I tested again. First of all I was mistaken, it was Firefox, not Chrome. In Firefox, the game starts in a bigger window and then the gameplay is hanging. Same for full screen. In Chrome there is no separate window and no full screen option and the game runs well. Same in Firefox if you reduce the window size.

When the game runs, it is actually a fun rage platformer, well done! :-)

Very original take on the pac man theme and absolutely georgeous art style. I don’t like the controls, though, at least with WASD, as you constantly have to move diagonally.

Unfortunately hard to impossible to control, at least for me (Web, Chrome, no GPU). But I love the story, basically the same that I chose :-)

The game is cool, but the kids got a little frightened ;-)

Was fun to explore this world. There could be a clearer way how to obtain the ingredients. I just fell off the platforms and restarted until I found what I needed, quite some busy work ;-)

Cool platformer. The oxygen does not respawn, I think this is a bug. It was funny to play, though.

Super cute graphics, but I struggled with the puzzles, maybe I am not smart enough today ;-)

This is a really strong foundation for a bigger game. Right now, the pirates are too many and too “unmotivated”, I mean, why are there pirates like these who attack you basically Kamikaze style? As the station is damaged, maybe you could just defend asteroids from hitting the station (basically including part of the original asteroids mechanics) and let pirates be a more sophisticated thing, harder to kill, but only on rare occasions.

The graphics are really top notch, well done. The whole game feels very good, I had a lot of fun. I was only wondering, why my platform drifted to the left, as I seem not to be able to control it. Is this based on the directions of the incoming waves?

Haha, good old times, this was my first jam ever. And your monster truck destruction was awesome :-) Thanks for the feedback!

Habe ich gemerkt ;-)

Thanks. Yes, I am super happy about the music, a lucky find!

Thanks!

Interesting puzzle mechanic, it was fun to explore the possibilities.

Well done. First I ran to the right and just fell endlessly, probably something that should be prevented. Esc or restart did not work for me. I am glad I gave it another try, it is a solid platformer mechanic. Configurable controls would be great, on my keyboard it was very hard to play. The wall jump mechanic could feel better, I was hitting space a lot and did not find a smooth way to reliably climb up the walls. The art style is very cool and fits the theme and the game well.

The story and the graphics are great, but the game and the controls frustrated me a lot! With simpler controls, I could totally see this as a nice kids game. They would love Froojarspootz! Awesome name, btw ;-)

Japanese learner here, thanks for this little learning game. Would love to see more of this, as it gets a little repetitive after some time. Which is obviously ok for a jam game. Keep on coding!

Super solid tower defense, very cool! Theme-wise not the most thoughtful idea, but it was really fun to play!

Interesting combination and choice to link the two games. Some easier puzzles at the beginning would be great, the second one is way too hard at this early stage.

Simple but fun, and yes, the Chrome dinosaur obviously comes to mind, which is not a bad thing. As others said: more variety for replayability would be nice. Also some twist about the void, currently it does not really add to the game besides the story. A simple idea could be that it consumes more of the screen so that you can’t look as much ahead anymore. And then maybe ways to get further ahead again so that the void is pushed back?

I like this simple idea, it plays well. Some more effects would be great, the collecting does not feel very rewarding with just the stats going up. Cool shader though, I think simply sucking the stars into the black hole with this shader visualisation would already do the trick.

Cool game, especially for first time! Your world is way bigger than mine, a lot to explore. It would be great to extend this with more custom art and more enemies/characters.

Cool farming implementation. The theme implementation with the void feels a little bit random. The graphics and audio fit very well!

Thanks, will try!

Thanks!

Me, too ;-) Thanks for playing!

Awesome,thanks! Will try :-)

Thank you! I have a lot of ideas for extensions on my list, I hope I find the time to implement some after the jam.

Thank you. I hope I find the time to extend this game after the jam. Great you liked and used the game pad support, I added it spontanously in the last second due to the accessibility check list and thanks to Godots input mapping it was super easy.

Thanks!

The controls are a little bit clunky on the stairs. The atmosphere feels good, this could certainly be expanded into an adventure-like game meets platformer. Good job!

The shape graphics are well-done, it feels very consistent. Asteroid meets Hill Climb Racer, kind of, simple but fun!