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Very beautiful game, in terms of both graphics and writing. I also think it is a very interesting and original take on the theme, as it is clearly nautical but the main topic is... something else (I don't want to spoil, but I really like the twist at the end).

I really enjoyed the filter on the image and, as the computer science guy of my team, I am interested in how you did it? As it is dynamic, I guess it is programmed. Is it some built-in shader in unity ?

My only tiny concern is in the clicking mini-game, I think the time range is really short. I ended up mashing my click button until it worked haha.

Anyway, very good work!

P.S. : and thank you again for the very nice comments and feedback on our game! :3

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I'm glad you liked the ending!

As the computer science guy in your group - I completely understand the concern about my mechanic, it's so valid - hell, I'm supremely unsatisfied with it, and if this were not a narrative-based jam which accepts linear narrative, I might not even have submitted it!

Aha! So you think it was programming, huh? It's actually a photo filter! But how is it dynamic? There was this website that I found which was all about applying filters to images. Out of all the ones available, I discovered just one that I liked, just one that fit my taste. And I discovered one more thing. Every time I used the same filter on the same image, it came out slightly differently;  the composition of graininess was just slightly different. Applied some touches with my graphics tablet, and now there are so many .5 second animations running on loop in Unity!

I am actually more sneaky than hardworking, hehe. I have been making stuff with such little coding knowledge, I actually need to start learning something now. 

And you're welcome - I meant every word of that feedback!

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it would have been a shame if you hadn’t submitted it! It is a really nice game, you can be proud!

Actually, the fact that it does not rely on coding is even more impressive to me! Great “hack”, if I may say so; it looks very pretty!

Thank you for the technical answer! It is not sneaky, it is clever, and clever is not the opposite of hardworking. On the contrary, it is the key to game jams, the most important quality. Good luck into your learning journey though! :3

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Ohh thank youuuu...I had joined this jam thinking I'll go out of my comfort zone in terms of coding since I'd 2 weeks; but I ended up just playing to my strengths, so had some doubts - but getting such appreciative feedback...I'm secretly quite proud! This is only my second game jam. 

Hack indeed! I do think it's smart work hehe. But whatever I do, I do with intention - so I feel good about it. 

Yeah, they're definitely not opposites - you guys showed both!