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This game smells like this song!

The water situation, the (very well done!) expressions of the characters, the agony, the certainty of an end, and the control over the uncontrollable. The state of the station and the protagonist himself is a good reminder of the Tocquevillian dilemma, where despite the existence of freedom, the sacrifice of liberties for equalities is a zero-sum game. You end up nowhere; you’re not equal to others because being equal is a choice, and if it’s not a choice, then you’re not free. And if you’re not free, you can’t be equal, because without the free decision to cooperate, it’s not stability, it’s oppression.

As much as the music was very good, I turned it off and listened to this music on a second play to test choices, because I understood, after the first time I played, that I’m not participating in something; I’m witnessing an end—melancholic, futile, broken, and most importantly, hopeful that it could be different. A genuine faith that it can be different, because reality has already decreed that it’s over; too many things have been spoiled, and you can’t fix what was born flawed. My sincere congratulations to whoever wrote and directed the art and the story of the game, I'm sure if had more time, it would be even more incredible.  It's in my top 3 favorite games and this was the last Jam game I played :) So I had a lot of cool references and I still really liked it.

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Hi Kaiser!

Thank you so much for all your kind words and thoughts on the matter! As a breakdown of the team:

Randos - Programmer + Lead

Me (lol) - Writer

DonkeyDew - Character Art

Yosharoos - Background / Scenery Art

SINB4D - UI Design

MaximilianX - Composer!

Should the game develop further, I'll be happy to let you know too about its continuation!

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Was there anything that made you turn off the music for the second run? Just curious. Maybe I could've added more motives or made it a little longer? I was trying to go for an ace attorney/papers please kind of vibe if that helps explain. I would love feedback on it!

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Why I feel that the initial atmosphere of tension/uncertainty/intrigue in the second playthrough was incompatible with what I was experiencing. This music came to mind because I was witnessing a hopeful effort, not something torn between right and wrong. To use a real analogy, it’s like people who decide to protest against gasoline cars by sitting on highways to raise awareness. The intention is good and very noble, but it’s impractical due to government structures, social inequality, inadequate fiscal incentives, and the minimal social consciousness of the average blue-collar worker, who needs to worry about eating, sleeping, and having quality entertainment more than the planet because they can barely survive, let alone protect the planet. Does this make the protest useless or invalid? I don't know, but it's beautiful because these protests have people who are in exactly this situation and spontaneously decided to try to do something. Will this achieve results? I don't know. Does it have any impact? I don't know. But these people keep trying. Rationing water, in the second playthrough, I realized that I was continuing to attempt something impractical both structurally and socially, but that I would be there to try because it’s an act of melancholic hope rather than a structural push for results. Whether approving to give people more energy and strength to improve the observable world or denying to control the resource for crisis situations and individuals who can make a difference with little instead of the collective that needs a lot to meet expectations, both convictions are an effort to believe, to trust, not to know.