This game smells like this song!
The water situation, the (very well done!) expressions of the characters, the agony, the certainty of an end, and the control over the uncontrollable. The state of the station and the protagonist himself is a good reminder of the Tocquevillian dilemma, where despite the existence of freedom, the sacrifice of liberties for equalities is a zero-sum game. You end up nowhere; you’re not equal to others because being equal is a choice, and if it’s not a choice, then you’re not free. And if you’re not free, you can’t be equal, because without the free decision to cooperate, it’s not stability, it’s oppression.
As much as the music was very good, I turned it off and listened to this music on a second play to test choices, because I understood, after the first time I played, that I’m not participating in something; I’m witnessing an end—melancholic, futile, broken, and most importantly, hopeful that it could be different. A genuine faith that it can be different, because reality has already decreed that it’s over; too many things have been spoiled, and you can’t fix what was born flawed. My sincere congratulations to whoever wrote and directed the art and the story of the game, I'm sure if had more time, it would be even more incredible. It's in my top 3 favorite games and this was the last Jam game I played :) So I had a lot of cool references and I still really liked it.