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(2 edits)

Oh yeah, sorry - ctrl up/dn works.  So that's fine.

Some of the tasks need to be updated a bit, I think.  Many flip in/out, such as:

Puzzle: 002_diff: I think your in/out are flipped.  It's easy to understand, though

1. Read values from in[0] and in[1]
2. Write in[0] - in[1] to out[0]
3. Write in[1] - in[0] to out[1]

Also, puzzle: 005_sequences:  Step 3 should probably just say "Write the sum of the sequence to in[1]"

3. Write the largest element of sequence to out[2]  

It sounds like you just want it to pull the largest number from the sequence and output back to the I/O module...  which was how I had tried to solve it at first lol:


I hope you don't mind my critiquing, none of it is really anything game-breaking.  I mean, I've made it this far without any major trouble once I figured out the basics lol

(+1)

No, on the contrary, i'm glad that someone has some fresh perspective and criticism of the game. I'm ready to accept bug reports / feature requests. I'll fix this later, because I don't want to get distracted by every little thing, fix it and re-upload the game. It's easier to release a big bug fix at once. So for now I'll wait for new messages. Have a good game. If you make it to the end, I'll make a new level pack with a couple of new mechanics. I initially had a couple of ideas for new mechanics, but decided to finish the game at 24 levels because i didn’t want to delay development

(1 edit)

Nice!  We'll see how far I get lol.  I'm on Puzzle 6.  I like how it unlocks a few more puzzles into the future so if I get stuck, I can still move on and try some other ones out.  I also like how fairly straight-forward it is to create your own levels... speaking of which, I got something in the works for you :)

👀  🤣

dude, did you think there would be something here? Ohh no...