The art is great. The setting is horrifying. The music is appropriately oppressive. I thought the characters were well-written, they all had their own voices and personalities, none felt generic.
I did quickly find myself yearning for a clear game-mechanical dilemma when I approved rations. It meant that I only approved rations, because unless I can see the water disappearing before my own eyes (even if it's just a number representation), or if I don't have a supervisor breathing down my neck scolding me for being too soft, I just don't feel any reason to choose the harsh-but-necessary option.
But I'm guessing that lack of feedback is due to running out of time. I am curious to see how this game might develop in future!