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(+1)

The art is great. The setting is horrifying. The music is appropriately oppressive. I thought the characters were well-written, they all had their own voices and personalities, none felt generic.

I did quickly find myself yearning for a clear game-mechanical dilemma when I approved rations. It meant that I only approved rations, because unless I can see the water disappearing before my own eyes (even if it's just a number representation), or if I don't have a supervisor breathing down my neck scolding me for being too soft, I just don't feel any reason to choose the harsh-but-necessary option.

But I'm guessing that lack of feedback is due to running out of time. I am curious to see how this game might develop in future!

(+1)

Hi Skataklysm! Thank you so much for letting us know.

Our original design was to have dwindling water supplies each shift. 6 on the first day, 4 on the second and 2 on the last. We sadly ran out of time :')

Thank you for trying it all the way through though!

(+1)

Thanks for your feedback, as my teammate said we run out of time. This is a preview of what's it can be, and I your curiosity will inspire us to upgrade and took it even further.

Your idea is not as far as ours,  and it will be a nice dilemma to the player having something that blocks some actions. 

Hope you'll give it another try when we add some new gameplay features, meanwhile good luck with your work.

(+1)

Glad you thought it was appropriately oppressive :D