I saw another one-pager and wanted to say: "...but this is a MEGA rpg jam! Stick to the programme!"
Then I read it.
I see from your project page that you're not happy with it, but I really think you should be! This game has clearly resonated with at least three (four counting your project page!) and I don't think that should be taken lightly.
Veering away from the inevitable discussion about life in post-industrial cities, the focus on negative attributes was inspired. Are you on the OSR discord? I remember a discussion about this a month or two ago.
Also, hit points-> wounds -> frailty is a really neat and logical mechanic. I like stat damage, so I'm biased.
Great work. Be proud. Stand up tall!