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"YOU ARE NOT A HERO"'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Mechanics | #7 | 3.500 | 3.500 |
Overall Appearance | #9 | 3.750 | 3.750 |
Quality of Writing | #9 | 3.667 | 3.667 |
Overall | #10 | 3.583 | 3.583 |
Use of Theme | #22 | 3.417 | 3.417 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
CONGRATS ON FINISHING! Seriously, you packed a lot into a single page. I had a few thoughts while reading:
Seriously, great job. If anything, lose the 1 page restriction and expand!
Thank you for the feedback, I really do appreciate it. You are right about the resolution mechanic, it does need some tidying - 'strange little world' - I like it.
I saw another one-pager and wanted to say: "...but this is a MEGA rpg jam! Stick to the programme!"
Then I read it.
I see from your project page that you're not happy with it, but I really think you should be! This game has clearly resonated with at least
three(four counting your project page!) and I don't think that should be taken lightly.Veering away from the inevitable discussion about life in post-industrial cities, the focus on negative attributes was inspired. Are you on the OSR discord? I remember a discussion about this a month or two ago.
Also, hit points-> wounds -> frailty is a really neat and logical mechanic. I like stat damage, so I'm biased.
Great work. Be proud. Stand up tall!
Again, thank you. I am on the OSR discord but under a different name. I don't remember a discussion about negative attributes, so it probably wasn't me. I didn't do any preplanning or brainstorming for this jam, I just found out what the theme was and started writing.
I am pleased about all the comments I've received, a lot more than my other game. I will be keeping the game up with a couple of updates and a few less typos.
This is so bleak it's beautiful.
It's one page design wastes no space and works well... I think only the successful / unsuccessful wording was a bit clunky on first read through so maybe something like 'exceeding' might be clearer
Thank you, when I had uploaded I'd thought I'd written so bleakly it was incredulous, 'so bleak it's beautiful' that's something to think about.
I absolutely agree with you on my choice of wording on the resolution mechanic. It's something I've been wanting to change, it can be tricky to interpret on the first read. I was trying to say something about people only being weak when their weaknesses succeed rather than their strength failing. I'm going to update that section when I am able.
I really like your writing style! Also loving how focused it is, look forward to running some moody anarchist games with it.
Thank you, I'm honoured.