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A jam submission

"YOU ARE NOT A HERO"View project page

A depressing quest to find one's own heroism in a nihilistic world.
Submitted by Quietude — 3 hours, 44 minutes before the deadline
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"YOU ARE NOT A HERO"'s itch.io page

Results

CriteriaRankScore*Raw Score
Mechanics#73.5003.500
Overall Appearance#93.7503.750
Quality of Writing#93.6673.667
Overall#103.5833.583
Use of Theme#223.4173.417

Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

CONGRATS ON FINISHING! Seriously, you packed a lot into a single page. I had a few thoughts while reading:

  • Love that your stats are all non-positive things haha!
  • SO the roll under mechanic took me a minute to get but is actually super clever. May want to clear this up a bit.
  • I was waiting for setting / tone and it came in the encounters and plot hooks. Now I want to know more about this strange little world you've packed into 1 pg.

Seriously, great job. If anything, lose the 1 page restriction and expand!

Developer

Thank you for the feedback, I really do appreciate it. You are right about the resolution mechanic, it does need some tidying - 'strange little world' - I like it. 

Submitted (1 edit) (+1)

I saw another one-pager and wanted to say: "...but this is a MEGA rpg jam! Stick to the programme!"

Then I read it.

I see from your project page that you're not happy with it, but I really think you should be! This game has clearly resonated with at least three  (four counting your project page!) and I don't think that should be taken lightly.

Veering away from the inevitable discussion about life in post-industrial cities, the focus on negative attributes was inspired. Are you on the OSR discord? I remember a discussion about this a month or two ago.

Also, hit points-> wounds -> frailty is a really neat and logical mechanic. I like stat damage, so I'm biased.

Great work. Be proud. Stand up tall!

Developer (1 edit)

Again, thank you. I am on the OSR discord but under a different name. I don't remember a discussion about negative attributes, so it probably wasn't me. I didn't do any preplanning or brainstorming for this jam, I just found out what the theme was and started writing.

I am pleased about all the comments I've received, a lot more than my other game. I will be keeping the game up with a couple of updates and a few less typos.

Submitted(+1)

This is so bleak it's beautiful.

It's one page design wastes no space and  works well... I think only the successful / unsuccessful wording was a bit clunky on first read through so maybe something like  'exceeding' might be clearer

Developer (2 edits)

Thank you, when I had uploaded I'd thought I'd written so bleakly it was incredulous, 'so bleak it's beautiful' that's something to think about. 

I absolutely agree with you on my choice of wording on the resolution mechanic. It's something I've been wanting to change, it can be tricky to interpret on the first read. I was trying to say something about people only being weak when their weaknesses succeed rather than their strength failing. I'm going to update that section when I am able. 

Submitted(+1)

I really like your writing style!  Also loving how focused it is, look forward to running some moody anarchist games with it.

Developer

Thank you, I'm honoured.