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(3 edits) (+1)

The graphics looked extremely polished. Was really nice to look at. Gameplay wise I ended up getting extremely lost (even with the game hints it took me awhile to find out where the keyhole was since it was extremely far away from the rest of the relevant area and before I looked at the hints I had no idea what I was supposed to be doing). Had to stop after accidentally softlocking myself with the locket due to getting a bit motionsick

If you work on this more in post jam heres some ideas of improvements you could add in:

- sensitivity slider. The sensitivity for turning was really low for me which ended up making the controls a lot harder to use

- some music for the background to fill the sound space instead of that being empty

- a bit more guiding for the player on what they should be focused on. There was a lot of things to interact with at once at the start (like the casette) but they werent really relevant but there was no way to tell that since there was no cues on what the person on the couch needed

This is good feedback. Thank you!