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A jam submission

Heart VoidView game page

Play as a floating guiding spirit, subtly influencing the world to help a grieving woman find her way to healing.
Submitted by prti, Quench — 8 seconds before the deadline
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Play The Void

Heart Void's itch.io page

Results

CriteriaRankScore*Raw Score
Graphics#164.2504.250
Originality#373.8503.850
Audio#453.5003.500
Theme#503.6503.650
Overall#673.2573.257
Fun#1092.6502.650
Accessibility#1122.5502.550
Controls#1422.3502.350

Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
4.2.2

Wildcards Used
None

Game Description
Solve puzzles, discover the grieving heart of a woman, and bring a husbands redemption.

How does your game tie into the theme?
This game centers around an emotional void.

Source(s)
A private github respository.

Discord Username(s)
proti7 loganspencer. vafel4703

Participation Level (GWJ Only)
It's our first time!

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Comments

Submitted (3 edits) (+1)

The graphics looked extremely polished. Was really nice to look at. Gameplay wise I ended up getting extremely lost (even with the game hints it took me awhile to find out where the keyhole was since it was extremely far away from the rest of the relevant area and before I looked at the hints I had no idea what I was supposed to be doing). Had to stop after accidentally softlocking myself with the locket due to getting a bit motionsick

If you work on this more in post jam heres some ideas of improvements you could add in:

- sensitivity slider. The sensitivity for turning was really low for me which ended up making the controls a lot harder to use

- some music for the background to fill the sound space instead of that being empty

- a bit more guiding for the player on what they should be focused on. There was a lot of things to interact with at once at the start (like the casette) but they werent really relevant but there was no way to tell that since there was no cues on what the person on the couch needed

Developer

This is good feedback. Thank you!

Submitted(+1)

Very nice artwork in this game.

The controls were a little hard to get used to but did give the feeling of being a spirit.

Short and sweet, thanks for submitting it was fun!

Submitted(+1)

The shaders were incredible.  Really visually pretty game.  I found the controlls really difficult, even with my mouse on the highest sensitivity, I couldnt quite get into the flow of the game.  But ultiamtely a very good game and impressive considering the time frame.

Submitted(+1)

Great visual and mood, I found it very fun to fly around specially in tiny spaces such as the drain and the keyhole, the steps were also easy to understand, nice work on the sound awell.

I didnt encounter any issue with item clipping in this game, I have encountered this issue in one of my past jams and here is how I fixed it. The cause was a relatively small collision shape, I solved it by going to Project->ProjectSettings->Physics->Common and multiplied all the values by 2. Im not sure if it will work for you or if its a healthy fix but it worked for me.

Developer(+1)

Glad you liked it ^-^
Clipping could also be solved by increasing the margin on collision shapes, not fully though! Maybe this will help as well, and hopefully after the jam ends we'll send the updated version.

Submitted(+1)

Well done.  Had a few tech issues but very atmospheric.  

Submitted (1 edit) (+1)

Had some issues with the items clipping but had fun, also I just finished playing outer wilds and I felt like flying the space ship hahah, really good mood and dark theme

Submitted(+1)

i thought the camera controls really gave the feeling of a floaty spirit! loved how the models and the lighting combined together as well

Submitted(+1)

Sadly, my game is crashing when I knock in the door next to her and she comes to investigate. :(
Maybe a downloadable version could play a little better, since it seems to be a lot heavy on html.
Still, I liked what I see, the descriptions in the objects and doors was enough to have a idea of what is going on. Congrats.

Developer (2 edits)

Sorry to hear that, what system and browser are you using? When I was testing it on windows 10 and Firefox it also just closed the tab on certain spots, I'm trying to find the cause of it. 

We should've added more versions for compatibility as well, something to keep in mind for the future.

But thank you for checking us out regardless ^~^

UPDATE: Ctrl+W closes the current tab, but Chrome blocks that shortcut if you play in fullscreen mode. On Firefox it looks like it will close the tab regardless.

Submitted(+1)

Ok, I'm stupid, sorry. I was indeed closing the tab with Ctrl+W and didn't realize. ^^' I was unluck in closing in the same place twice, so I though it was a bug or something.

Anyway, nice game. I really liked the story progression. Congrats! :)

Developer

I've spent embarrassing amount of time coming to that conclusion, I thought it was browser issue until it closed when playing windowed on chrome.

Live and learn I guess!

Submitted(+1)

Entertaining and well made

Submitted(+1)

had fun exploring the house.

Also, you can clip through walls to go outside the house, right under the window in the living room.

Submitted(+2)

I have bad social skills, I thought people liked floating objects :(

Really cool, I was honestly having a lot of fun just floating around and rotating in the air.

Developer(+1)

Haha! I love it. Thank you for taking the time to comment. I am glad you got some enjoyment from it :)

Submitted(+1)

i really liked the effect on the lighting with the limited colors. it reminds me of early 2000s pc games.

Submitted(+1)

awesome game and take on the theme. this is a great way to tell a story. but the camera controls made me feel very trippy and disorientated, i feel like i could use some work.

Submitted(+1)

Hey man, (at least for me) it is really difficult to create 3d games with Godot, but you did a great job. I know it might be a small detail, but i really liked the atmosphere of... Sunday night (I need to drink less). It's a shame  that it has been seen by so few people. Take care brother and good luck :)

Submitted(+2)

I enjoyed this, very cool. I ran into a few small visual issues ( i think at some point i must have thrown off the female's rotation, she kept sitting facing the wall, etc). But overall i enjoyed it. I think some light background music could have been nice, and I bet you could have added more dramatic lighting that was baked to up the look with little performance cost. This was very cool even still. You got yourself a follow! Looking forward to checking out your other projects (and future ones!)

Developer (1 edit) (+1)

Hello! Thanks for the reply. I am going to take that suggestion and look into baked lighting. I think you are right about that. If you have any suggestions for the type of music for the background I would be open to that! We had thought about leaving the main menu music playing, but decreasing the volume. Just was not sure if it would fit.

When I do a polish pass on the game I will implement blend trees and smooth rotation around her pathfinding. It was something we didn't have time to do, which sounds ridiculous considering the polish of your entry.

Thank you for playing, and taking the time to reply!

Submitted(+1)

Blend trees can be tricky to learn at first but once you get used to them you find they speed up your work and you have to spend a lot less time managing animations. ESPECIALLY if you commit to root motion and using AnimationStateMachine Nodes. it's like cheating haha, animation driven movement can end up saving you so much programming time. I have some videos and templates on that sort of stuff if that's handy to you (here on itch, and they link to youtube)

The baked lighting though! I think for your game itt would have been killer. Like throw some windows on  that house, and a dark skybox, then bake the lighting, and add a reflection probe too! WOW it can make a game look amazing fast. Especially int he case where you're a first person ghost and so dynamic shadows don't matter so much. It'd be really great. Let you add more ambient dramatic lamps or something, push the look of the candles, etc, all while saving on performance but turning off dynamic light.

As for music, i think just some a light, spacious, gentle, high piano part. Something just noodling some nodes lightly would be all you'd need to get the ambience of a sad, lonely home.

Developer (1 edit)

Thank you for checking is out! Unfortunately the support for (baked) lightmaps is still missing for the compatibility renderer. High hopes for Godot 4.3 to reimplement it.

Can check how it would look on the dev build just out of curiosity, but figured it's better to release on a stable build of the engine.

Another option would be to bake it into textures, yet that would've eaten a lot of time that we just didn't have.

Developer

Will take your advice and polish it up! I checked out your YouTube and really enjoy your tutorials and explanations of your souls like template. Lighting and effects in your entry are pretty incredible. A tutorial on good lighting in Godot would be really valuable!

Submitted(+1)

This game jam had folks asking about cinemas too. Maybe i should do a few move videos... ugh (i'm no youtuber. I like helping folks out, but one video always ends up being 3 more. Takes away from dev and hobby time, haha).

Developer (4 edits) (+1)

I understand. I heard it said one time, "Tutorials suck because all of the good programmers are busy programming."  You obviously have some good practical knowledge that other content creators aren't dishing. But only do it if its worth it. Can't wait to see the future stuff you make.

Submitted(+2)

I lovethe idea! It was a bit diorientating flying around. The graphics were really nice, particularly the sweeping shot at the end. It did turn into a horror game whenever the girl snuck up behind me haha. Im not sure what the ending means for their relationship, but im hoping for the best!