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(+1)

Very interesting dungeon crawler with a lot of possibility. The music is so well suited to it. I got to depth 63 and ended up dying, but it would have been nice to see some more variation the deeper you go in the dungeon. I really enjoyed the battle sequences even though I tried to avoid them, and the enemy designs and art were really cool.

It seemed like some of the numbers could maybe use some tweaking, battles felt a little too long, like maybe half the enemy HP would keep the pacing up. Overall, I really enjoyed the presentation, systems, and atmosphere, but would welcome a touch more variety to the text and events. Nice work!

(+1)

Thanks for playing! It was kinda hard to balance it, certain builds made stuff way too easy while other builds made it a grind. And yeah, I would've loved to do more text and events, but unfortunately I had to devote time to fixing edge cases, debugging, and general polishing while also balancing my time between making art for backgrounds and enemies. It was just a case of what takes priorities first and how much is just enough for things to work. But I am glad to see such a detailed feedback, thanks!