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(1 edit)

Ah yes,  I was pretty sure you were already aware of the things that needed polishing - and I completely understand the time constraints, whatever I was able to see...the efforts really show! Really shows. 

Ahh I did reach that part! I was able to figure out the proportions (or I think I was) from that chemistry book for kids, picked up all items (and yes, was confused that the oil and  perfume were also there, I understand it might make more sense in the future version) , clicked on the beaker, clicked on the ingredients from the inventory - everything looked set, except  I just could not figure out how to proceed after that. Clicking on the ingredients  or the UI button did not seem to do anything? I wonder if I missed something obvious!!

Ahh maybe I missed something with regard to the music-piece too!  And I would love to play the completed version once updated - the narrative is  like an interesting mixture of whimsy and mystery!

Here is a video with example on how to interact with this puzzle:

You have to drag-and-drop the ingredients to the beaker. Numbers below indicate how many times each ingredient was added. If you added the right amount of each, click the "mix/empty button" and the puzzle will be solved ( I did not show the solution in the video, so i won't spoil the puzzle 😄). If amount is not right, the beaker will be emptied.

We will polish the UX and add more effects after the game jam, so it will be clear how to do everything correctly :D Thanks once again for your patience and devotion to our game, it really means a lot!

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And that is my response to that! It was so lovely...that contrast between the way things used to be and the way it is now...and the music in the background really suited it  too...I'd love to know how this story unfolds! This game has a lot of soul, a lot of it - well done!