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(+3)

ok, I've already blasted the thread with ideas but I just can't get the rest out of my head so:

Better devmode! Devmode is wonderful, It's like creative mode in minecraft. It lets you experiment with the features of the game freely. That's why I think you should keep it in the game, support it and make it better.

When you destroy stuff in devmode you shouldn't get the materials back.

Make us able to create new places with custom sizes in devmode.

Make support for making custom quests and NPCs using devmode.

The game desperately needs zooming out. I think of a new building. The watchtower! When you get into it you can shoot and see farther (you zoom out). you can build it from different materials.

Add height to the game. You already added something like that, the ball can bounce in the air but I want real height system:
- First of all, the ball actually bounce, that means that it can fly over fences and stuff...
- When you ride llamas  you can jump (space bar) over fences and swing enemies
- Ramps -big enough for cars ;)
- Second floors maybe?

More rotations :
- Shelves also able to be placed on side walls
- Chair front and back
- Table to side

Enemies don't go to the gray area (the boundaries of the plot).

Raids happen less often. I can't go afk for 5 minutes!

You can get stuck in a fence if its on a animal guard, pls fix it.

Make cars just a tiny bit easier to control

Metal Press! a way to create mechanicals. Expensive and use tons of power.

Oil Processor. Process oil into plastic! Just a lot of metal but uses a lot of power

Electronic factory for turning metal and plastic to electronics. Super expensive and use too much power

Make electronics, mechanicals and plastic more rare when looting skeletons. Its too easy to get those stuff.

Fourth fitness upgrade: weight lifting. increase melee damage.

Long press for inputs in wood burners and quest boxes.

Flamethrower??!

Different areas with ground types. of course every area except desert will be extremely seldom. But it will make a great variation and it will inspired player to play more.

water pools! you literally can put a chunk of water on the ground and it will look cool. It has couple of perks

- (maybe) it will slowly dry and if yo surround it with wood it will dry slower.

- you can swim maybe?

- when you plant trees next to it they will grow leaves and will have a chance to drop more than one acorn.

- when you plant cactus next to the pool it will grow fruits and will have a chance to drop more than one pod.

-animals would be able to drink for the pool.

- its expandable! (maybe) you can put a lot of pools next to each other to create a large pool.

Change f9 instead of a push button, make it a three states button:

- full HUD

- Part HUD - without button tooltips

- no HUD

Again, I think a stock switch would be great. he has three option:

- which item to check

- how much is the stock needs to be to activate the switch

- normal mode or reversed mode (reversed mods is: the switch will turn off the second the stock get over the number in the second option).

The torch tool make light at night when you hold it.

Heavier storms - once in a while a sand storm happens. you walk slower, much more sand to clean up, hard to see. can get heart when exploring from breathing too much sand.

Crossbow as a weapon for shooting arrows further.

Fourth AI type: half protective half harvesting

Dynamite: like grenade but also damages blocks.

Variety of icons for places (Home is a house,  Anchor Rage is a building icon, Steven's Farm is a barn and a little farm icon , secondary camps are tents and etc).

And last but not least, a playtime counter! to see how much time I spend on this incredible game instead of doing important stuff :().

(+2)

Super great ideas! You might have helped me figure out somethings I've been stuck on. The pool idea is really cool. A 'creative' mode will be in the full release (dev mode really just for me). F9 HUD control - added to my list. Heavy storms is a good idea too. Zooming i think will be an object like binoculars. All very good ideas. I will also (at one point) create a mech, tech,plastic, and oil producers. I am thinking it will be like this: oil is the main part. oil -> plastic. plastic+metal=tech. oil+metal=mech. Oil can be extracted from the ground but will cause endless waves of enemies to attack until turned off (slowly increasing in size and/or health and damage). Depending on how long it runs it will spit out oil. It also will have a cool down or maybe you have to repair it?