I deleted all the map files except for my base so that shouldn't be the problem. I think?
ZoMadeStuff
Recent community posts
Yap, with the hotfix.
well sorry I'm ruining your game lol but I had another crush while exiting the underground with the stone in Raider Camp Beta.
I decided to reset everything except for my camp so I'm redoing the quests cause I haven't done then since v3.5 or something.
So probably I'll find more bugs I will update here lol
ok, I've already blasted the thread with ideas but I just can't get the rest out of my head so:
Better devmode! Devmode is wonderful, It's like creative mode in minecraft. It lets you experiment with the features of the game freely. That's why I think you should keep it in the game, support it and make it better.
When you destroy stuff in devmode you shouldn't get the materials back.
Make us able to create new places with custom sizes in devmode.
Make support for making custom quests and NPCs using devmode.
The game desperately needs zooming out. I think of a new building. The watchtower! When you get into it you can shoot and see farther (you zoom out). you can build it from different materials.
Add height to the game. You already added something like that, the ball can bounce in the air but I want real height system:
- First of all, the ball actually bounce, that means that it can fly over fences and stuff...
- When you ride llamas you can jump (space bar) over fences and swing enemies
- Ramps -big enough for cars ;)
- Second floors maybe?
More rotations :
- Shelves also able to be placed on side walls
- Chair front and back
- Table to side
Enemies don't go to the gray area (the boundaries of the plot).
Raids happen less often. I can't go afk for 5 minutes!
You can get stuck in a fence if its on a animal guard, pls fix it.
Make cars just a tiny bit easier to control
Metal Press! a way to create mechanicals. Expensive and use tons of power.
Oil Processor. Process oil into plastic! Just a lot of metal but uses a lot of power
Electronic factory for turning metal and plastic to electronics. Super expensive and use too much power
Make electronics, mechanicals and plastic more rare when looting skeletons. Its too easy to get those stuff.
Fourth fitness upgrade: weight lifting. increase melee damage.
Long press for inputs in wood burners and quest boxes.
Flamethrower??!
Different areas with ground types. of course every area except desert will be extremely seldom. But it will make a great variation and it will inspired player to play more.
water pools! you literally can put a chunk of water on the ground and it will look cool. It has couple of perks
- (maybe) it will slowly dry and if yo surround it with wood it will dry slower.
- you can swim maybe?
- when you plant trees next to it they will grow leaves and will have a chance to drop more than one acorn.
- when you plant cactus next to the pool it will grow fruits and will have a chance to drop more than one pod.
-animals would be able to drink for the pool.
- its expandable! (maybe) you can put a lot of pools next to each other to create a large pool.
Change f9 instead of a push button, make it a three states button:
- full HUD
- Part HUD - without button tooltips
- no HUD
Again, I think a stock switch would be great. he has three option:
- which item to check
- how much is the stock needs to be to activate the switch
- normal mode or reversed mode (reversed mods is: the switch will turn off the second the stock get over the number in the second option).
The torch tool make light at night when you hold it.
Heavier storms - once in a while a sand storm happens. you walk slower, much more sand to clean up, hard to see. can get heart when exploring from breathing too much sand.
Crossbow as a weapon for shooting arrows further.
Fourth AI type: half protective half harvesting
Dynamite: like grenade but also damages blocks.
Variety of icons for places (Home is a house, Anchor Rage is a building icon, Steven's Farm is a barn and a little farm icon , secondary camps are tents and etc).
And last but not least, a playtime counter! to see how much time I spend on this incredible game instead of doing important stuff :().
https://drive.google.com/file/d/1Ebw0tITm40dhEIZYequ9qXJEiw1DQkot/view?usp=shari...
I decided that my third camp will be my devmode playground and the first thing I made is a race track!
I have a lot of ideas to write but I'll try to make it straight forward, just keep in mind that most of these ideas are wacky, they just to give some inspiration.
These are some smaller features that I think could add to the game:
- The game need to save even if you exit when you are in a secondary camp.
- Shovel - a new tool that would give you the ability to dig the ground.
- If you dig in brown surface you get some dirt, which be very useful cause dirt isn't common in a desert (and of course you can't dig forever, one block of ground can be mined once, or something like this).
- If you dig a yellow surface you get sand! which is a new material (it will be sold in the market at 0 price).
- You can't dig the gray surface (cause it's stone da).
- Mirror will now be built using 10 wood and 10 sand.
- Glass window is a new decoration which can be placed only on walls (built with 6 sand and 2 wood).
- Torch lamp is a new decoration. Its like a torch just prettier. Made out of 4 sand and 2 wood).
- Make the ability to lock a campmate's AI or any other way of putting different AIs on different campmates.
- It's quite hard to see what loot you get from chests and skellys, you can make the item you get have a fading '+1' next to it or make his square go yellow for a short while only to indicate that you got some more of it.
- Clay builds! I would love to see a new building variant and clay (water and dirt) would fit good I think. Especially of you add the shovel.
- Sandstone builds! Same as clay I hope to see more walls, doors and fences variants. Sandstone is sand and water.
- Water is really too common in this wasteland. make wells work only on certain spots in the grid so you won't be able to just place a well everywhere and get infinite water. When you in building mode and you hold one of the wells, the spots with water will have a bluish overlay on them to mark that wells will work in these squares.
- when you make future quests with bigger places, It could help if you make these places multi-grid locations. meaning when you walk the the edge of one grid you go to the other one immediately without the map in between.
- solar panels are too easy to make and just dominate every other generators and there is no need to make interesting combinations like lumber jack robot with wood burners. So make solar panels cost 15/20 electronics instead of 10.
Now comes the part when I write less realistic ideas but I like them very much so who cares:
- Mines! you can come across one randomly while exploring or you can make one a permanent location.
- Think like a bunch of sandstone walls together making a small hill. In the front there will be an entrance and when you go in, you go to a different grid which will be all dark. The floor is stone and from all sides stone walls and the room is in a shape of a cave or a tunnel with some branches.
- A bunch of stone and metals scattered around you can collect and new enemies could be there like miner moles and more.
- Oil deposits! they 're like the water spots I explained above, but you will have these spots only in your secondary bases to encourage players to make more then one base.
- And of course you need a really expensive machine to extract the oil. The oil extractor! It costs 300 metals, 150 mechanicals, 50 electronics and 30 plastic. running it costs 15 power.
- Raids!
- based on your camp level. every 800 base points the raid level is raised by 1. Raid is a random event that could occur in a camp with 1000+ base value.
- 10 seconds before the raid begins the player will get a message saying something like "A bunch of idiots with bats are coming to take your valuables...".
- The raid itself will be a minute of fighting constantly spawning punk looking raiders with bats. After a minute the raiders which left will run away and a message saying something like "run off you cowards!" will appear above the player.
- Of course with higher levels of raids the better the raiders are. in level 1 it's just bats and torches. In level 2 they'll have also some llamas and bows. In level 3 they'll have also some pistols and In level 4 they'll have almost only machetes, pistols, and shotguns.
- You can make a quest when you have to choose if to help some nice rancher or to go dealing with the raiders. If you make friends with the raiders, raids will stop occurring and the raider's leader could give you quests but you won't be able to go to the rancher's place without getting attacked. If you make friends with the rancher, raids will still happens and you won't be able to go to the raiders hide but the rancher will let you buy and sell at his litter market and give you some new quests.
- This game really need a way to move items automatically, I keep having to refill the wood burners and the marketing stands.
- One option is to make a transport robot, you choose an item and a placed object (currently only wood burners and marketing stands) and the robot will automatically go to the nearest crate/barrel and bring some items from it to the object.
- The second way is to add pipes to the game! which will transfer items from a crate/barrel to a placeable object. (pipe is 2 metal and 2 sand).
- If you add this you would probably want to add a supply switch that will turn on/off machine depending on how much of a certain item you have in store.
I read this again and wow almost every suggestion is inspired by Fallout or Factorio. I guess your game have some similar aspects with both games. Have a nice day reading this too long of a post :)