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Possibly one of the more complete games of the jam, chock full of little details. I loved flying too close to the sun and hearing the sound change. The logs and details about Psi waves were fascinating and I hope to play a little more and learn a little more about the lore. I assumed there were some pretty cool shaders at work in there too, the graphics, while simple, were usually extremely effective.

I found Maaack's point about leaving the planets to be extremely true; it was extremely tedious and not always successful to leave a planet. If that's intentional, I think that's fine, but something told me that wasn't intentional. If there was an easier way to leave the planets, that could be worth tutorializing, even if done kind of implicitly. 

Really cool work and one of the more fully realized ideas of the jam.