First off, the music hurts my ears with that pitch. The duck can't jump anywhere with the platforms, and the game mechanics are weird. The duck shoots fire, but that only impacts barrels to destroy concreate blocks, but it doesn't impact wooden ones. The wood ones collapse when standing on them which is a good effect. Also the physics of the barrels are really wonky with the fire breath quacks. I think you made something perfect for the theme with how unstable everything feels from the music to the gameplay.