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Duck-Stable's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #120 | 2.667 | 2.667 |
Graphics | #152 | 2.400 | 2.400 |
Audio | #153 | 2.200 | 2.200 |
Overall | #172 | 2.293 | 2.293 |
Fun & Game Design | #200 | 2.067 | 2.067 |
Originality & Innovation | #205 | 2.133 | 2.133 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Has a Duck and I love that ice cream theme... But I was expecting Hip Hop lyrics. Good and challenging platformer... And the must overpower Quack I ever see.
thanks Kami. Hip hop lyrics will consider :)
Nice game, and much polished. Art and music are lovely and you paid attention to the effects which is cool :)
Fun platformer game ! :D
Enjoyed playing :3
i like how the platforms break by time when standing on them, with the shaking and animation, good game feel ! :o
well made !
WTF did I just play XD
Great graphics. Sound is loud at the start.
Thanks for the comments. Sound problem, definetely will be updated. Noted.
That was interesting! It's very rough, but I managed to beat it after a few tries. Although, the time limit on the health loss seems a bit strict, even with the food pickups.
The audio is quite loud; it consistently peaks at or above +0.0 db. Additionally, both the game over and victory sounds repeat over and over again, stacking on top of each other.
Congratulations on the submission!
Thanks Clark. Sound wasn't too loud on my setup, but I see that everyone is compaining on that so definetely I need to learn more on managing the sound in GDevelop. I do something completely wrong. Thank's for playing and comments
This game looks cute, but not so cute when you fall and can't jump back up to the higher place.
Ideally level complexity need to be improved. I can add more complex level design with the same logic which can include some jump back twists :)
The game's concept is interesting (platforming shaking and slowly breaking part when you step on them), but I had no idea how to beat the first level due to how confusing it was.
Thanks @SuperBlueYoshı. Right. couldn't explain it properly, lack of time for adding tutorial or enough instructions. You need to push the one of the explosive barrell inside to the iglo. Then you should walk the duck to the iglo for next level.
First off, the music hurts my ears with that pitch. The duck can't jump anywhere with the platforms, and the game mechanics are weird. The duck shoots fire, but that only impacts barrels to destroy concreate blocks, but it doesn't impact wooden ones. The wood ones collapse when standing on them which is a good effect. Also the physics of the barrels are really wonky with the fire breath quacks. I think you made something perfect for the theme with how unstable everything feels from the music to the gameplay.