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Today I finished the three weapons for the game:

  • Damaging circle around the player
  • Gun shooting bullets toward the nearest enemy
  • Circles spinning around the player

I also wired up a game over state once the player loses their 100 health.  The state machine I created made it very easy to add in that state!

Regarding the "Strength through Weakness" theme, I added a new power where the player can increase the range and speed of the weapons for a short time at the cost of reducing their health to 1 point; if the player gets touched by any enemy during that power's activation, it's game over, so they should probably use the power strategically to carve a path rather than take a stand!

There is now a rudimentary UI in place to track the player's health, the elapsed game time, and how many enemies the player has defeated.  I was surprised I was able to get it working, since I had played around with anchoring UI components in the past but still had issues with various resolutions.  I must have been doing something off, since with a few quick configurations I was able to anchor these text objects to the top of the screen fairly easily.

Below is a video of the current gameplay and a link to the build that you can play as well:

Build: https://mattcolon.itch.io/untitled-survivors-like

Tomorrow's big push will be the look and feel, so here's hoping for a much prettier experience by the deadline!