Great idea! It nicely presents the homogeneity and dynamic nature of Lisp. It would be better if it allowed for more customizable logic.
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Thanks! Yeah, I would have liked to define a more elaborate language, but I wasn’t sure how to balance the language complexity in the alotted time. After all the work I did on the “job system”, I think it might have been better to flesh out the language a bit more so that the game didn’t have to do so much work on the player’s behalf.