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I mean that Unreal will by default blur textures slightly, as it expects you to be using higher-resolution textures (most game engines will do this by default). But with pixel art you don't want to filter the texture at all, and keep those nice square edges. I'm not sure how to do it in unreal myself, as I don't use it.

Oh ok I understand what you mean. I'll try to fix that. Thanks for the input!