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A jam submission

Soul CatcherView game page

Gather Souls in the Shadows, Outsmart the Living, and Harness the Power of Enchanted Needles
Submitted by MarsMark — 20 hours, 54 minutes before the deadline
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Soul Catcher's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#173.2503.250
Visuals#213.6253.625
Gameplay#253.0003.000
Overall#263.1673.167
Fun Factor#273.0003.000
Special Feature Implementation#343.1253.125
Theme Implementation#423.0003.000

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How is your game related to the Theme and Special Object?
The Protagonist is a necromancer going in the cemetery at night looking for lost soul. The needle is used as a way to defend yourself from the guards.

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Comments

Submitted

Liked the sprite visuals and liked the theme implementation. SFX good as well. Got away from those police !

Submitted
Deleted 179 days ago
Developer

Thanks a lot!  Glad you enjoyed it Maybe I'll do  a mobile version someday.

By feedback from the player you mean you would like the police to be more intelligent?

Submitted

Sorry for some reason I messed up with browser pages and I responded with a comment dedicated to another game XD! As for yours, yes, I would have advised you to slightly improve the police AI to put more pressure on the player, but in general I really liked the gameloop and the art.

Developer

hahaha no problem, with all the games submitted I too get confused!

Thanks for the feedback

Submitted

This was a great submission! The movement of the guards was a little too random and it also wasn't very clear when you got spotted. The pixel art is very nice, but it would be better without the texture filtering, as the blur is somewhat ruining your good work. 

It was a neat game, and that title music was awesome!

Developer

Thanks for the feedback, I'll keep it in mind if I keep working on the game. 

Also I don't understand what you mean with texture filtering... I'm new to unreal

Anyway I'm happy that you liked it!

Submitted

I mean that Unreal will by default blur textures slightly, as it expects you to be using higher-resolution textures (most game engines will do this by default). But with pixel art you don't want to filter the texture at all, and keep those nice square edges. I'm not sure how to do it in unreal myself, as I don't use it.

Developer

Oh ok I understand what you mean. I'll try to fix that. Thanks for the input!

Submitted

This is a fun little game. The guards are difficult to escape from when you don't have a needle, but it gives you more reason not to be seen. That song on the title screen is awesome! Well done.

Developer

Thanks for the compliments!! Glad you enjoyed it!