Thanks for the feedback, I'll keep it in mind if I keep working on the game.
Also I don't understand what you mean with texture filtering... I'm new to unreal
Anyway I'm happy that you liked it!
I mean that Unreal will by default blur textures slightly, as it expects you to be using higher-resolution textures (most game engines will do this by default). But with pixel art you don't want to filter the texture at all, and keep those nice square edges. I'm not sure how to do it in unreal myself, as I don't use it.