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Right off the bat I love the atmosphere of the game with the little bouncing character animation and clouds floating by, and hilariously that is immediately contrasted by the morbid nature of the game. I like the sneaky fetch quest style mechanic. I think one thing that might help would be to have an icon with the target object somewhere in the ui permanently as there was one point I walked off and immediately forgot what I was supposed to get lol. I think it is interesting that the world change in response to the actions of the character. Sometimes I would get stuck on things or get spotted while I was stuck during the camera pan, which was a bit frustrating. Overall it is still an interesting and funny game! Well done!

thanks for playing and for the feedback. I decided against keeping the fetch item visible, as I liked the memory aspect of the game to be part of the challenge.

and yeah, I tried to fix the “being seen while the camera pans” and I thought I mostly got it. But there might still be a couple tough spots. 

Things I will definitely smooth out after the jam.