I loved the game! It felt satisfying to attack, the visuals and the music were great. The difficulty is well chosen too.
Only some nitpicking:
I would have loved some visual indicator and/or a sound as a projectile hit feedback.
Appreciate the kind words and like void mentioned, we were toying around with audio queues for the hit... it did get a tad messy... we MIGHT be adding some visual "blinking" or something very subtle to give it a little "crunch"... we... just ran out of time :).
I will look into this once the Jam wraps up though!
Oh now I can imagine how hard it was to design the audio. Oh btw. I just came up with a pretty silly idea for the hit feedback in audio: Maybe it could work to play the hit sound on the "rhythm" of the shoot sound. I dunno if this could work but I thought the idea was funny and it could work with the rapid fire rate
Desing a sounds (equal as with music) was a great pleause, cause i love work with audio :)
Hit feedback in shot sound is good idea and not silly at all. I did same in sound "enemy damage you" like whoosh+hit+ouch, but the needle must cut through the air, because the sound has a small tail. And if we had a choice between needle tail (topic item) and monsters pain sound - we have chosen impove topic item sound :)