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I loved the game! It felt satisfying to attack, the visuals and the music were great. The difficulty is well chosen too. 

Only some nitpicking:

I would have loved some visual indicator and/or a sound as a projectile hit feedback.

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I thought about it, but considering the speed of the needles firing, it would turn into a mess of sounds.

Thank you for a feedback!

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Appreciate the kind words and like void mentioned, we were toying around with audio queues for the hit... it did get a tad messy... we MIGHT be adding some visual "blinking" or something very subtle to give it a little "crunch"... we... just ran out of time :).

I will look into this once the Jam wraps up though!

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Oh now I can imagine how hard it was to design the audio. Oh btw. I just came up with a pretty silly idea for the hit feedback in audio: Maybe it could work to play the hit sound on the "rhythm" of the shoot sound. I dunno if this could work but I thought the idea was funny and it could work with the rapid fire rate

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Desing a sounds (equal as with music) was a great pleause, cause i love work with audio  :)

Hit feedback in shot sound is good idea and not silly at all. I did same in sound "enemy damage you" like whoosh+hit+ouch, but the needle must cut through the air, because the sound has a small tail. And if we had a choice between needle tail  (topic item) and monsters pain sound - we have chosen impove topic item sound :)

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Ah I see. Thanks, cool Insights!

No problem ;) thank you for interest and feedback!