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(+1)

Unfortunately due to working a full-time job I didn't have time to fully test and adjust the platforming. I also wanted to add Coyote time but didn't have time to do that and have time to test it. 

Also, oof, there actually isn't a single free art asset in this game. It's all the same artist who made everything, including the background and tileset. 

Coming back to this now that I have time to type. Woke up before getting ready for work when I saw this review and the comment about switching to free art really ticked me off, so I replied right away.

Every one of us had a lot going on during the development of this game that didn't allow us to take full advantage of the nine days we were given for this Jam. Including the artist. So "The use of free assets mixed in with beautifully drawn hand-made one's was definitely a mistake" comes off really bad when you realize that it's the same artist, who ran out of time just like I did with making the platforming and levels of the game.
That 5/5 you felt in the intro parts of the game was what we are able to do when we are given the ability to polish to our satisfaction, and when you consider that, the rest of the game's output might begin to make sense to you and you can consider the tragedy of not having enough time to shine our brightest.

Also, the third level is not bugged. I set up some doubts to be like a stationary to be a hazard in future levels, it would have been more obvious if I had time to make more levels, so I can understand why it seems like a bug. As far why the can't die, I couldn't tell you. Never encountered that bug once. If something breaks you can press R to restart the levels, that's on me for not writing that anywhere.

But yeah, to be honest with you, I hate the third level lol. So much that it was actually the second level I made, and thought to my self "No way will the be the 2nd level of my game, instant flow killer", so I moved it to the 3rd spot. But alas I kept it in. 

(+1)

Sorry if I came off as a little passive-aggressive, I like your game, I really do! I probably shouldn't have jumped to such drastic conclusions and state that some assets were not created by the team. I should have definitely phrased my sentence differently and I apologise for upsetting you. I simply find some of the art assets clash in terms of style and colour schemes, and there's an extension called "advanced platformer movement" that allows you to add coyote time in mere seconds. Again, I humbly apologise for any inconvenience caused.