Man, hope all the people who got on here are having wonderful day!
cattymations
Creator of
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For the most part the game is fun. I enjoy the gameplay loop of mining ores to upgrade your tools, to get into dungeons to get parts for spaceships that let you explore new planets. My biggest gripe with the gameplay would definitely be the frustrating combat; you die way too easily and the reaper enemy is just such bullshit.
The day also goes by way too fast. I basically have no time to do anything before being thrusted into the night.
The game is also really ugly. The mish-mash of random art assets thrown together just looks so bad.
Apart from that, pretty solid game.
This is a really cool game with lots of potential! I really enjoyed the atmosphere and whole vibe the game gave off, as well as the creative movement mechanic and art.
Despite that, the game does have a few flaws.
There's a lot of random pits in the game; some you are meant to fall down, and others may set you set you back to the beginning. It is not indicated to the player which pits are dangerous, and which are not.
It's especially frustrating when you're able to lose so much progress. One tiny mistake may set you back to an ultra-difficult area that may take whoever-knows how long to complete again.
While I initially did say I enjoyed the creative rocket-jumping style movement mechanic the game focuses around, it can be somewhat finicky and janky at times with its unpredictable physics and lack of indication of where the player may end up. Though I still very much enjoyed the mechanic, and can see a lot of potential in it. Like there could be some sort of intense chase-scene where the player has to propel themselves upwards rapidly while a monster chases them from below and intense music plays.
The lack of music and sound in some areas of the game is an issue as well. I can easily see this game having an electronic ambient soundtrack, with the occasional intense, upbeat indietronica song.
Overall, solid game with a lot of potential.
Thanks man! In retrospect, I'm really proud of the humour and writing in this one, and I believe people genuinely enjoyed that aspect of the game; though the most enjoyable part of the game (the writing) was locked behind a very boring a repetitive gameplay loop, (that I'm genuinely embarrassed of as a game designer) stopping a lot of people from seeing the best parts of the game.
I definitely focused a little too much on presentation and music here. Thanks!
The game is about mentally unstable people and therapy: my incorporation of the theme being through that. I apologise if I offended you, though the game was never intended for a younger demographic, as if it was, there obviously wouldn't be mentions of suicide, sexual assault, drug abuse, pornography and depictions of the act of getting high.
Thank you for playing my game! It makes me so happy to see people enjoying it!
No no no no. It's not like that at all. I should've made a bit more of an effort on my side to help people who are so eager.
When getting better at any skill, you have to first learn how to learn.
I personally applied a lot of what I had heard about learning game design to music. I failed fast constantly and made sure to always share my music with my friends to get their feedback.
Sorry, I don't really know what more to say, but hopefully you find this helpful. Have a good day!