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(+3)

The game is pretty smart and it really does shine with the theme the puzzle nature is very nicely, however the difficulty of becoming something diffrent with every breakage of the cube makes the controlls feel funkier everytime which leads to diffrent results with the feel of the game, while i had 3 blocks on the ground things such as slopes were fun however when i had 2 or 1 block on a slop i always slumpped over which resuled in some sections be frustrating. 

There was a particular section in level 2 where you would need to go up a slope and if you slopped back it would show the level segment, but instead it would show a diffrent level segment which is confusing and leads the player to not see their character which led me to restart plenty of times :(. 

The concept of the game is very well looked at and im pretty impressed with some of the level design choices and how you've managed to make the puzzles restrict some shapes which require you to cut some ties to make it through, 

Very well done, this submission really fits the jam well and im quite impressed with the end product. however some of the level design decisions could use some review. great work :)

(+1)

Cheers for the feedback, yeah trying to make such a technical physics character for my first jam probably didn't help :P We plan to come back to this game after the jam and address most of the issues raised in the comments, I want to completely redo the character controller etc.

I'm glad you enjoyed the parts that were playable :P will take all this into consideration when we continue working on it.