Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Free assets are doing the heavy lifting here. It's still a bunch of work art wise cause I'm making the animation from the PNG sprite sheets, but no asset creation. It's a lot of slicing, modifying animation speed, animation events besides the odd modification of an existing animation like I did with jump. That's out of the ordinary though. 

Gives me a lot of time to focus on the programming (my favorite part), and the game design. 

That's good. You've gotta work on the part you like. I personally wanted to make my own assets. So the system side will be utilize stuffs I already knew how to make and probably import a modular system for the target lock which kinda annoying to develop from the ground up.