Itch was downed during the time I was supposed to post this, so I went to sleep.
So I spent my Day 3 finishing the player character model along with the weapons which are pistol and wand. That's right, my game has the theme of Sorcery Tech, which is the combination between sorcery and technologies. So the enmies gonna be mechs most of the time(if I ever make the full game). In this jam, I planned to only make the boss character and a simple common enemy which I planned to make them today.
In Day 4, I should be able to finish enemies and assets for environment including the key object which is important for the game narrative.
Then if I have enough time, I'd make the SFX for every actions within the game. At least I'd make shooting sound, melee attack sound, and take damage sound.
As for VFX, I'll wait until I finish setting up these assets into game objects. Because I need to have proper action before I could get a good idea to design VFX.
As for BGM, I can probably use AI Generated music which I made in UDIO. I have quite a collection of songs in the same genre, so there shouldn't be much out of place. If I have enough time at the end, I'd compose my own EDM songs for the in-game level because the songs I have are not really suitable for action-packed scenes.
I think these should be enough for assets side. The rest of my time will be spend on system side. I'll try to finish all of them first and worry about bugs later.