The way I see it, this acts as a kind of filter that only a percentace of new players get past. Though on the other hand, too long intervals between meaningful updates make it harder to retain your current player base, especially in the beginning.
I've seen quite a few projects, like Ripples and Evermore, do a lengthy rework at some later point, to iron out their early flaws. You could consider this too! Or, you could do just a bit of rework with every update, to maybe get the best of both worlds. It depends on how impactful the problem actually is, which I can't really estimate from my POV. Maybe you can do a poll? Don't forget to account for bias though. :P