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I loved the visuals, so bright and cute! The bubbly music was calming as well.

My jaw fell a bit when the baby crab came out with their little shell thank me, too cute, stop it lol.

I wasn't sure why there was a time limit on the coral though, I found myself just clicking the max each time and figuring out the bombs and ink afterwards. Especially since I had so much space, I didn't fret about it. One point I had the pufferfish automatically turn into bombs when I spawned in three, which was nice! 

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Thank you for playing and for such lovely comments! I shall pass them on to the rest of the team :) I'm glad you loved the baby hermits as much as we do!

The cooldowns are in place to encourage players to interact with the rest of the board, and move between the Coral and the Treasure Chest. Taking inspiration from classic merge game mechanics, including board management and associated degrees of challenge, we wanted to strike a balance between that and maintaining an overall relaxing / cosy experience (to provide some challenge, but nothing too difficult). I do understand where you're coming from - the spawn rates and cooldown times are what we settled on, in the given timeframe! :D