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mjmaciver

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A member registered May 09, 2024 · View creator page →

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After I don't know how many attempts, I finally made it to the end last week! (Completely forgot to comment until now, sorry!)

As Kai said, we definitely weren't getting competitive in our team... but I am the only one who made it to the end, I think :D Just saying! Great job and interpretation of theme :)

Totally forgot to comment after playing this last week! :D I really enjoyed it, and was determined to reach the end :D (and succeeded)

Really appreciated having the checkpoints, too :) Once I got used to the controls, I enjoyed the challenge. Great job!

Thanks so much for playing! :)

Thanks so much for playing! Chaotic, but cute is what we were aiming for :D

Thank you so much! We really appreciate your support :)

Not sure if I'm missing something, but when I reach the green squares, nothing happens :D and I can't go any further. From the looks of the comments, people have been able to progress, so I'd love to know if there's something I'm not getting! Thanks so much :)

I like the concept and the way Amoeba scales, making it harder to escape the police! Love the Pac-Man style white blood cells, too :D Best of luck!

Hello! Thanks so much for your lovely comment and for playing our game, as well as taking the time to check out the soundtrack! It means a lot :) We absolutely plan to upload a fixed build once new uploads are enabled, so please do come back later to check it out!

Hello! Thank you for playing and taking the time to comment! We're aware that the current build contains several bugs and missing parts of the game; unfortunately, we had some technical issues when uploading, which we ran out of time to fix properly before submissions closed </3 So we're really sorry about that! We worked so hard, but it's just one of those things.

We've added some images with the missing assets on the game page, as well as a link in the description to the missing soundtrack :) We hope this, together with the description, offers a strong idea of our overall vision! Once voting ends and uploads are enabled, we plan to upload a fixed build of the game containing all missing assets. Please do come back and check it out :) Thanks again!

Hello! Thanks so much for playing and for taking the time to leave us a comment and some feedback :) I'm so glad you can see what we were going for with this game! Since your comment, we have actually added a link to the missing soundtrack in the description as well as some images with missing assets, in case you're interested!

After voting ends and uploads are enabled again, we plan to release an updated build which fixes the issues present and showcases what we intended in the first place :) If you have the time, we'd love for you to come back and check it out!

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DISCLAIMER: Current Build

Unfortunately, due to some technical issues, the uploaded WebGL build of our game isn't functioning as intended </3 We plan to share some videos and images on the game page to showcase our intended vision and missing assets as best we can. We hope you can still appreciate the hard work we put in this way :) Thank you!

This is super cute! Love the art style and animations, as well as the narrative element :) Really enjoyable, great job!

Sooo satisfying when I finally caught her! But it did take me a few minutes :D Really great job, considering this was made solo in 2 days?! Amazing stuff! Controls were easy to get to grips with, too. Overall, really enjoyed it :)

Love the visuals and music! I found the controls a little challenging (couldn't manage to dash in the intended direction easily, but maybe I'm missing something!) Really polished, considering the page said it was made in just 3 days?! Amazing job! :D

This was super cute! Love the art style and the sound design (particularly the soft little padding of Mama cat walking!)

The pesky kitten on top of the kitchen cupboards got me into debt by $404,864 before I finally retrieved them :D Great job, very enjoyable to play!

Thank you so much, I've passed your kind comments on to our talented artist and programmer :) Funnily enough, none of us have played WarioWare, so it's interesting that it's been mentioned a few times now! :D We'll definitely have to check it out and look for the similarities!

 We'll be releasing an update once they're enabled again, so do check back if you're interested in playing a more polished version :) There were some levels we had to cut due to time, too. If we ever revisit those in future, we'll be sure to post a devlog update! Thanks so much for your feedback :)

Definitely chaotic :D Can't manage to win (yet), but I'll settle with 2nd place! Think my favourite aspect was the layering of all the meows, great job with the audio to add to the pacing!

Very much appreciated the pictures of Rockie to browse by clicking on the window! Great job, very satisfying to watch the earnings per second gradually tick up :)

Love 'Press E to meow'! :D The locked resolution made it a little difficult to see the whole of the playable area for me, maybe allowing the option for players to fullscreen from your project dashboard could help if others have similar issues? Really great job though, and congrats on participating in your first game jam! :)

Love the art and audio! This feels like a sneak-peek of what looks to be a super cute strategy / management game, with various different interesting features! Keep up the great work, I look forward to checking in later and seeing what's changed :)

Love the title! My highest score was 40 :D Definitely addictive, as I kept on trying! I think some added audio would give this game a big boost :) Also, for me, the enemies continued to speed up after each unsuccessful attempt, when resetting to try again. It would be good if they only sped up per round, after catching each laser dot! Overall though, great work :)

Thank you so much! I will pass on your comments to our lovely artist :)

Thank you so much! This was my first time working as the sole game designer (I'm usually writing / narrative focussed) and it was our wonderful artist's very first game jam ever! So your comments mean a lot :)

(The toilet paper level is my personal favourite, just because it's inspired by real events :D)

Thank you so much! This is lovely feedback, as I'm glad our intended vision came across with the help of the materials linked in the description :)

It is absolutely our intention to update as soon as we can, to include all final assets and fix any bugs - even if the current build arguably just adds to the chaos :D

DISCLAIMER: CURRENT BUILD

Hello! The current playable build submitted for Black Cat Jam has a few known bugs and missing final assets; most notably, the Intro and Outro animatics that run either side of the playable levels. For now, these are linked at the top of the game page for you to enjoy, as well as a link to a game sequence doc to give an idea of how the final build should play out.

Thanks for your understanding! As soon as uploads are enabled again, the updated build will be added :)

I really enjoyed playing this! Love the strategy element and being able to disable a whole row. Really great concept and art, too :) Sorry I'm too late to vote, but congrats on your rankings!

Thanks so much for your lovely feedback, we really appreciate you playing! Glad you enjoyed it :)

Ahh the nostalgia! :D Thank you so much!!

Really enjoyed this! Great use of the limitation, and as for the concept - can't really go wrong playing as a cat in a tugboat with a littering wizard, can you :D Loved the ending, too! Only slight frustration, as others have mentioned, are the L & R controls - but overall, great game and really enjoyed playing! :)

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Cute game and love the art & music! I was determined to find all of the endings :D

Addictive enough to try multiple attempts! Really nice concept. Almosttt made it to the part with the black sky! :)

Pretty pleased with my high score of 30! Great use of the limitation :)

Warning to headphone users when you evolve :D Frightened the life out of me at first! Fun concept, simple but enjoyable. Took me about 5 attempts to finally get to Godzilla :)

No worries at all! The feedback is important :) I'm glad it worked for you and appreciate you playing a second time!

Thank you so much for playing and for your lovely feedback! It means a lot to the whole team :)

Thank you for playing and for such lovely comments! I shall pass them on to the rest of the team :) I'm glad you loved the baby hermits as much as we do!

The cooldowns are in place to encourage players to interact with the rest of the board, and move between the Coral and the Treasure Chest. Taking inspiration from classic merge game mechanics, including board management and associated degrees of challenge, we wanted to strike a balance between that and maintaining an overall relaxing / cosy experience (to provide some challenge, but nothing too difficult). I do understand where you're coming from - the spawn rates and cooldown times are what we settled on, in the given timeframe! :D

Thank you so much for playing and for your lovely feedback! I shall pass it on for the rest of the team to appreciate :)

Hey! Thanks so much for playing :) I'm sorry you had trouble using the ink! Were you able to pick it up and move it around okay? Just want to check that everything was working the way it should do there!

If it's to do with how to actually use it in the game, ink can be dropped onto a Custom Shell to create a Decorated Custom Shell. You would first need to merge a set of three Small Shells into a Custom Shell (same as the previous two levels) before you can apply the ink to it. It can't be applied to any other type of shell, or unmerged Small Shells. I hope this helps - do let me know if you have any more issues or questions! :)

Thanks so much for playing! I appreciate your feedback, and will pass it on to the rest of the team :)