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This is a pretty cool game! I love the gameplay and especially how you chose to implement the theme. I like how the characters are droplets (or look like droplets), I feel like that goes very perfectly with the needle. 

A few suggestions though— when the enemies collide with the player, things seem to get slower a bit. Also, when you start the game, you start straight inside the level. For games with action, like this one, it's a good idea to start off with a game menu or splash screen of some sort. It's also hard to tell who's your enemy and who's not after using necromancy, I noticed a difference in their heads, but having your teammates as a different color than white would stand out more.

Overall though this is impressive for something made in a small amount of time, this game is fun!

Thank you of playing and giving feedback. When the player collides with the enemy I slow down the game and add screen shake because I though it look cool and to make it clear that the play got hit.

Where were you play the game in chrome, Firefox, Windows or Linux, Because I did add the Title Screen there is even a Screen shot of that on my game page.

In my first draft the spawned skeletons (I intended them to be skeletons and in code they are even called Skeletons, but they don't look like skeletons) had different color accents but that look ugly so I changed that their hats were different but that is not noticeable enough so I will change that in a post Jam version.


Thank you again :)

I apologize about the title screen, when I reload I see it there— I must've clicked on it unconsciously the first time, sorry about that! 

As for the enemies, I can totally see why coloring them might fully take away the skeleton look you were going for; another option would be to outline them with a color. 

I wish you the best of luck with this jam, I hope your game places high!