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I see. I never really work in Godot, but I'm planning to try it out after I publish my first commercial game. For me the blueprint is something which made everything easy to work on. I don't need to work too much on hierarchy stuffs and with simple file management skill, I could make rather complex game systems in clean way which kinda contrary to how people represented it in spaghetti way. If GDscript is modular like how GameObject in unity works, I think I'd be able to manage just fine.