Hi, thanks for the comment. I knew that this idea was risky, because not every player likes to find their own solution to problems with what they get, but for me it's amazing. I understand your point, but if I premade the levels it wouldn't have charm, because the core concept is randomness and improvisation (heavily inspired by Mosa Lina).
If you are playing normal mode, it consists on beating five given levels (and I should've marked that) that are chosen randomly. The levels repeat until you beat them (a thing that I also should've marked).
Anyway, thanks for the feedback and for dedicating your time to writing it.
PS:All levels are all possible, but rarely you have a loadout that doesn't work for the given scenario.