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Niko

11
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4
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A member registered Dec 03, 2020 · View creator page →

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Recent community posts

The upgrades dont look like they help  ( or i just pick bad ones ) , the health bar is a bit weird and some gunshot sounds would be nice

The art and animations are good though 

also amogus :>

I think the attack upgrade doesnt really help ( ? ) as far as i saw i killed everything with 1 slash 

I really like the bomb enemy and the sound design for it, the sword is kind of short 

Good job

Interesting concept and pretty good art too but the UI looks a bit weird and the xp (?) orbs always scare me cuz I think its an enemy  bullet ( btw u should normalize the direction vector for movement so you dont move faster diagonally )

Good job

There should be some checkpoints cuz its kinda hard u should also make ur camera pixel perfect so u cant see space between tiles from the tilemap

Oh and i had a glitch where i would spawn in the first platform after i died ( maybe it will go away if after i die my y velocity is set to 0 idk )

Its kind of hard to guess when the turn ends but its still a nice game

Good job

Pretty fun game but it was kinda hard at stage 3 when he was up bc i had to calculate when i shoot and when to jump but still a fun game

Good job :>

I like the graphics but I got stuck at level 6 ( or the one with 3 white wizards  guarding the orb ) in the past level I though they move when they kill me but they didnt kill me in at level 6

I really like the concept but the game is a bit hard because you cant control where to shoot or who shoots where. Good job overall :>