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Deck Delvers's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Use of the Limitation | #54 | 3.071 | 3.071 |
Concept | #74 | 3.143 | 3.143 |
Overall | #84 | 2.804 | 2.804 |
Enjoyment | #87 | 2.571 | 2.571 |
Presentation | #96 | 2.429 | 2.429 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Arcrutus (Me!)
Software used
Godot, Aseprite
Use of the limitation
I had a fairly hard time coming up with a way to use the limitation and I am not sure I was hugely succesful. Health is used in every card round to reroll a card, creating a system where you can gamble health in order for the potential of getting a good card. I used the them very loosely: when you kill enough enemies you go down one 'depth' in the dungeon.
Cookies eaten
I ate like 10 mochi ice cream balls
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Comments
This is an interesting take on the concept. Trading off health to get better buffs for a run. However the combat gameplay could use some polish. Interesting concept though :)
I didn't expect to have so much fun just walking around, rotating the squad to gain the most dps, but the core mechanic is strangely satisfying.
Really cool concept & despite the obvious lack of polish due to the time constraint, this has big potential! Keep at it!
Needs polish, but its really not bad. The idea is really cool and the artstyle is also dope
Definitely needs some polish, but you are on a good way. Your ideas are good, with time it will get better! (also loved Vampire Survivors :D)
It’s not bad for a weekend, just the art is pretty cool. I missed sounds but anyway, you should take some time to finish this!
I really like the concept but the game is a bit hard because you cant control where to shoot or who shoots where. Good job overall :>